banner



Force Of Nature Tft Expands Max Team Size?

Patch 11.23 notes

Smash, baby! Preseason 2022 is here, and information technology'south BIG!

Patch 11.23 brings sweeping changes to the Rift (literally and figuratively) with the new Chemtech & Hextech Drakes, half-dozen new items, 24 item updates, 3 changes to runes, and Objective Bounties! Ultimate Spellbook is likewise back with dozens of new Ult-ernates and a special treat for junglers.

We're besides diving deeper Into the Cabalistic this week. Continue exploring the story backside Jinx & Half dozen with new events, thematic updates in-game, secret Council Archives, and interactive content online!

Preseason is our very own kind of Progress Days on the Rift. There are tons of experiments and discoveries to make—innovate your middle out!

Speaking of innovation, TFT'due south offset rest patch of Gizmos & Gadgets is here. Read all virtually the change at the TFT patch notes here!

Jina "ahrisoo" Yoon Paul "RiotAether" Perscheid

xi/23/2021 Objective Bounties

The Objective Bounties organisation currently overvalues Dragons and Dragon Souls when determining leads, then we're adjusting their values accordingly. Additionally, damaging an objective with an active Objective Bounty will no longer reset the 15 second deactivation timer.

11/19/2021 Ultimate Spellbook & Evelynn Bugfix

Ult-ernate Summoner Spells

Mordekaiser R +35 Bonus Ability Haste +15 Bonus Ability Haste

Olaf R +10 Bonus Ability Haste 0 Bonus Ability Haste

Vex R Fixed a bug where taking Vex's R - Shadow Surge as their Ult-ernate Summoner Spell would sometimes cause issues for champions


Ultimate Spellbook Champion Buffs

ELISE +5% Harm Dealt, -5% Damage Taken

FIDDLESTICKS +v% Damage Dealt, -5% Harm Taken

NIDALEE +v% Damage Dealt, -five% Damage Taken, +20% Healing

NUNU & WILLUMP +5% Damage Dealt, -5% Damage Taken, +twenty% Healing

THRESH +5% Harm Dealt, -5% Damage Taken, +xx% Shielding


Ultimate Spellbook Champion Nerfs

APHELIOS -5% Harm Dealt

MORDEKAISER +five% Impairment Taken

RELL +5% Damage Taken -5% Impairment Dealt, +10% Impairment Taken

SETT -five% Harm Dealt, +5% Damage Taken

WARWICK +5% Impairment Taken

WUKONG +5% Damage Taken


Evelynn

BUGFIX Fixed a bug where Evelynn would appear translucent while in Passive - Demon Shade'southward stealth manner

11/18/2021 Objective Bounties & Bugfixes

Caitlyn

BUGFIX Fixed a bug where Caitlyn's recall would get interrupted if an enemy triggered one of her W - Yordle Snap Traps


Objective Bounties

We're making information technology harder for Objective Bounties to come online. Losing teams will have to be even farther backside for Objective Bounties to activate. Objective Bounties will as well fall off faster once the losing team starts to grab upwardly.


Hextech Drake

HEXTECH DRAGON SOUL Fixed a bug where Champion-created clones could proc Hextech Dragon Soul's chain lightning skill repeatedly, ignoring its cooldown

11/17/2021 Lulu & Caitlyn Bugfixes

Caitlyn

DOUBLE HEADSHOTS Fixed a bug where Caitlyn could sometimes burn down multiple extended-range Headshots at targets marked past W - Yordle Snap Trap or E - 90 Caliber Cyberspace at very high attack speeds


Lulu

BUGPIX Fixed a bug where Pix would become targetable after Lulu travels through a Hexgate

Cafe Cuties Gwen, Buffet Cuties Soraka, Buffet Cuties Annie, Cafe Cuties Bard, Cafe Cuties Sivir, and Buffet Cuties Vladimir will exist available December two, 2021. Players will be able to earn Arcane Caitlyn starting November 22, 2021 and Cabalistic Jinx starting November 24, 2021 for a express time.

Every legend has a beginning, and we hope you're enjoying Arcane'south. But in that location's even more to the lore than just the show! Check out all the Cabalistic-inspired League of Legends content below and in Into the Arcane.
  • The Council Archives: Can't become plenty of Arcane? Well, don't worry, because at that place's more! Dig into Jayce and 6'due south backstories by checking effectually the Quango Archives in the League customer to acquire more nearly the characters.
  • Ultimate Spellbook: Information technology'S Dorsum! The render of this summer's pop rotating game mode is dorsum with brand new Ult-ernate spells galore, many of which belong to the characters of Cabalistic. Check out the Ultimate Spellbook section for more details.
  • League of Legends Avatar Creator: So perhaps it's not plenty to know Arcane—maybe you desire to be Arcane. You lot're in luck: The League of Legends Avatar Creator is at present upwards and running! Head over to the client or on the spider web to create your avatar to customize, salvage, and share.
  • Summoner's Rift Accents: Arcane has taken over Summoner'south Rift and Howling Abyss! Minions and turrets akin have gotten a makeover for RiotX Arcane. Peradventure you lot've also noticed new Arcane-themed loading screens, quotes, and in-game music. These accents volition concluding until Dec ix, 2021.
  • Caitlyn ASU: Caitlyn'southward also getting a major visual update this patch along with small upgrades for Jayce and Jinx, likewise. Talk about progress, huh? More details on that way, fashion beneath.
Objective Bounties are another way for losing teams to get dorsum into the game, in addition to Champion Bounties. They grant extra gold rewards for taking objectives when a squad is far behind, and are designed to be hard to claim—simply not impossible! We still want the winning team's leads to matter, and then losing teams will take to capture multiple objectives in order to cash out, because a unmarried bounty won't pay out very much. Nosotros hope that Objective Bounties will allow yous to execute big encephalon strats to equalize the game, rather than having to wait effectually to capitalize on your opponent's mistakes.

Objective Bounties activate merely when a squad is sufficiently behind and objectives that'll pay out bounties are highlighted on the minimap for both teams. If the losing squad takes an objective with an agile compensation, each of its members will receive Objective Bounty gilded.

Objective Bounties are calculated in the background based on 4 factors: XP lead, Golden pb, Dragon lead, and Turret lead. When they actuate, each objective available to the squad that's behind gains a bounty. Bounties start at the following, split up evenly amongst all v team members.

BARON & ELDER DRAGON 500 gold

DRAKES & RIFT HERALD 500 gold

OUTER TURRET 250 gold

INNER TURRET 400 gold

Base TURRET 400 gold


As the losing team falls farther behind, these base amounts can increase up to an additional sixty%. The exact bounty for each advantage will exist visible under the losing team'south objective icons in the tab-card.

Blue team is behind; the boosted gold they'll become for taking an objective is listed beneath each objective's icon

Objective Bounties activate 15 seconds after a team falls below the threshold and deactivate 15 seconds subsequently they ascent above it. This deactivation timer extends if the losing team remains in combat with an objective that has an active bounty.
Nosotros're introducing ii new dragons to Summoner'south Rift, complete with new buffs, souls, and terrain effects. The selection charge per unit of Chemtech Rift and Hextech Rift terrains will be temporarily doubled during patch 11.23 only so y'all can endeavour out the new map changes and dragon souls more than frequently during preseason.

new

Chemtech Drake

Chemtech Drake is all about playing on the border, taking calculated risks, and fighting for every scrap. The Chemtech Dragon Soul encourages y'all to go big or go home, and trade your life for loftier value plays.

CHEMTECH DRAKE BUFF Grants upwards to five% bonus impairment per stack against enemies with 340-1020 (your level ane-18) more than current wellness than you

CHEMTECH DRAGON SOUL When a team obtains the Chemtech Dragon Soul, they receive a buff that grants them a cursory second life upon their next death. Champions revive with fourscore% of their base wellness + 50% of their bonus wellness and gain 75/30% (melee/ranged) decomposable Motion Speed. Revived champions take 40% less damage, deal 33% less damage, and take damage equal to an e'er-increasing percent of their starting health every 0.25 seconds

You might notice that Chemtech Soul is like to the Ruined Drake buff from Ultimate Spellbook this summer, and it is!

CHEMTECH RIFT Gas zones sally in four jungle locations that camouflage any champion within information technology. Champions within the zone deal upwards to 10% more damage to enemies who have more electric current health than them. Maximum damage is achieved when at 340-1020 (based on the attacker's level) less wellness than them

Camouflage Camouflaged enemies are not revealed by regular vision wards, but are revealed by Control Wards, Scryer'due south Blooms, and effects that reveal invisible units. They're also revealed while you're standing near them

new

Hextech Drake

Hextech Drake is all almost controlling the map, flanking your foes, and trapping the enemy team for a wombo combo. The Hextech Dragon Soul grants a unique lightning that slows down enemies, assuasive you to command teamfights and chase down stragglers.

HEXTECH DRAKE BUFF Grants 5 Ability Haste and 5% attack speed per stack

HEXTECH DRAGON SOUL When a squad obtains the Hextech Drake Soul, they gain a concatenation lightning slow on their next bones assault or ability that deals 25-75 true harm (based on champion level i-18), bounces to iii additional targets, and slows units hit by 45/35% (melee/ranged) (+5% per 1000 bonus wellness, +1% per 100 AP, +3% per 100 bonus Advertisement) for 2 seconds (viii 2nd cooldown)

HEXTECH RIFT Pairs of Hex-gates appear across the map which permit champions to apace travel from 1 location to its paired counterpart. Hex-gates are activated with a brief channel that tin be interrupted past immobilizes or damage. Each pair of Hex-gates has a xxx 2d individual cooldown per champion

Cloud Drake

The Cloud Drake buff wasn't getting much honey this year, despite being very powerful. Information technology was hard to tune considering it needed to give a lot of ultimate Ability Haste to be a powerful reward, but not then powerful that it'd completely warp the game. So nosotros're making some adjustments. Run similar the wind! (Cloud Dragon Soul and Deject Rift are unchanged.)

Deject DRAKE BUFF 12 Ultimate Power Haste +3.5% out-of-combat Move Speed, +three.v% boring resistance

Rift Scuttler

The first Rift Scuttler spawn has been also impactful in deciding the result of the early game, so we're reducing its importance with lessened XP. At present that it's squishier (and tinier), you tin defeat it more than easily and scuttle back to safety sooner.

BABY BUG The first Rift Scuttler volition now have 35% reduced health, grants 80% reduced XP, and has been slightly reduced in size to friction match its lower value. (Note: The eighty% reduced XP does non impact the bonus XP granted by the Huntsman passive on jungle starter items.)

Nosotros're adding some new items for mages, tanks, bruisers, and assassins, who take all been lacking meaningful options since the item system update last preseason.

Crown of the Shattered Queen

Mages have often felt at the mercy of their bursty foes with little else to do but hide on the far side of teamfights or hope their Stopwatch is enough to survive. This new Mythic lets them cede some early damage for the take chances to live longer—especially in the early game, when a completed Zhonya's may not be a good option.

TOTAL COST 2800 gold

BUILD PATH Lost Affiliate + Kindlegem + Amplifying Tome + 265 golden

ABILITY POWER 70

Wellness 250

MANA 600

ABILITY HASTE 20

SAFEGUARD (PASSIVE) You are Safeguarded, reducing incoming champion harm by 75%. Safeguard persists for 1.5 seconds after taking champion harm (40 2d cooldown, restarts upon taking harm from an enemy champion)

POISE (PASSIVE) While Safeguarded and for 3 seconds after it's broken, proceeds 10-40 (based on your champion'due south level) ability power

MYTHIC PASSIVE Grants all other Legendary items 1% Motility Speed and 8 ability power

Evenshroud

Tanky supports felt pigeonholed into one Mythic (Locket of the Iron Solari) which was a purely defensive tool. We're adding another Mythic for those who want to focus more on engaging offensively instead of relying on Locket's anti-burst.

Total Price 2500 golden

BUILD PATH Kindlegem + Aegis of the Legion + 300 gilt

Wellness 200

Ability HASTE 20

ARMOR 30

MAGIC RESIST 30

CORUSCATION Later immobilizing champions or being immobilized, cause that target and all nearby enemies to Apologize, increasing the damage they take by 12% for 5 seconds

MYTHIC PASSIVE Grants all other Legendary items v armor and v magic resist

Axiom Arc

Prior to the Youmuu'due south Ghostblade buffs in patch 11.17, there weren't many options for assassins to selection upward Ability Haste. Precept Arc is a new Legendary particular designed to be the Power Haste selection-upwards while besides assuasive ability-focused assassins to snowball a pb.

TOTAL Price 3000 gold

BUILD PATH Serrated Dirk + Caulfield's Warhammer + 800 golden

ATTACK Harm 55

Power HASTE 25

LETHALITY x

FLUX (PASSIVE) Whenever an enemy champion dies within 3 seconds after you've damaged them, refund 25% of your ultimate's full cooldown

Shadowflame

Offensive options for mages have been quite narrow, especially for those who wanted Legendary items to simply deal more impairment. Shadowflame should let yous blow upward your opponents and volition be extra spicy against those who stop your damage with shields on shields on shields.

TOTAL Price 3000 gold

BUILD PATH Hextech Alternator + Needlessly Big Rod + 700 golden

Ability POWER 100

HEALTH 200

CINDERBLOOM (PASSIVE) Harm to champions benefits from 10-20 magic penetration based on the target's current health. (Maximum value at 1000 or less health, minimum value at 2500 or more health.) Gains the maximum magic penetration if the target was recently affected by shields

Wintertime'due south Approach

Tanks who demand mana tin really struggle during teamfights every bit they slowly grind through their mana bars. Permit the spell spamming embark. (Cheers, Wild Rift!)

TOTAL COST 2600 gold

BUILD PATH Tear of the Goddess + Kindlegem + Ruby Crystal + 1000 aureate

HEALTH 400

MANA 500

ABILITY HASTE 15

AWE (PASSIVE) Gain bonus wellness equal to viii% mana

MANA Accuse (PASSIVE) Strike a target with an ability or auto attack to consume a charge and proceeds 3 bonus mana, doubled if the target is a champion. Grants a maximum of 360 mana at which point this item transforms into Fimbulwinter


Fimbulwinter

BUILD PATH This item upgrades from Winter's Approach upon reaching Mana Charge's maximum bonus 360 mana.

HEALTH 400

MANA 860

Power HASTE 15

AWE (PASSIVE) Proceeds bonus health equal to viii% mana

EVERLASTING (PASSIVE) Slowing (melee but) or immobilizing an enemy champion consumes three% of electric current mana and grants a shield for 3 seconds, arresting 100-200 (+five% current mana) damage (8 2d cooldown). The shield is increased past 80% if more than one enemy is nearby

Tank Mythics sort of feel like reskins of each other right now, and the choices aren't very cool or satisfying—just a agglomeration of different ways to burn people. These updates should create more distinction while still giving yous the durability you need to succeed. We also gave the tank Mythic passives a fleck more health so your stats progress better throughout the game.

Tank Legendaries had a different issue where the MR options felt really light aside from Spirit Visage, so we're heightening the fantasies of other choices like Strength of Nature and Deep-sea Mask.

Bami'due south Cinder

Immolate was meant to help with waveclear only would instead oft throw off your CSing because your own minions would steal the last hits. We're adding a minor QoL helper to aid you miss fewer of them. This update takes effect on all items that accept the passive.

updatedIMMOLATE (PASSIVE) Now besides executes minions that would be killed by one more tick of Immolate

Frostfire Gauntlet

In order to differentiate the Immolate tank Mythics, we've shifted some of Frostfire'southward power into its "signature" effect—the Snowbind AoE passive. This chunky striking should brand chasing downwards and debilitating enemies much more satisfying. Caution: Icy surface alee!

updatedSNOWBIND (PASSIVE) Basic attacks a create frost field that slows enemies. Basic attacks create a frost field for ane.5 seconds that deals 20-100 (+0.v% max health) magic damage to all enemies in the area. Enemies that move across the field are slowed (ho-hum rate and cooldowns unchanged)

IMMOLATE (PASSIVE) Unchanged

MYTHIC PASSIVE Unchanged

Turbo Chemtank

Turbo Chemtank's Immolate consequence often felt more like a requirement for jungle clear rather than an interesting passive. We're shifting the item'southward ability into i big explosion, which should make it the go-to selection for gankers and initiators that just gotta go fast.

SUPERCHARGED (ACTIVE) Unchanged

newREFUEL (PASSIVE) Moving and dealing damage fills up the Chemtank. At 100 stacks, your next bones assail deals xl-120 (+1% max wellness, +three% Motion Speed) magic damage to all nearby enemies (increased by 25% against minions and 175% confronting jungle monsters).

removedIMMOLATE (PASSIVE) Deals magic damage to nearby enemies upon taking or dealing damage

updatedMYTHIC PASSIVE Empowers each of your other Legendary items with five Ability Haste and fifty health

Sunfire Aegis

Sunfire Aegis is the virtually expensive tank Mythic, yet its stats are a bit underwhelming. Nosotros're buffing upward its immovability to friction match its cost.

TOTAL COST 3200 gold (unchanged)

HEALTH 350 (unchanged)

ABILITY HASTE 20 (unchanged)

ARMOR 30 35

MAGIC RESIST 30 35

FLAMETOUCH (PASSIVE) Unchanged

IMMOLATE (PASSIVE) Unchanged

updatedMYTHIC PASSIVE Empowers each of your other Legendary items with v% slow resist, 5% tenacity, and 50 health

Abyssal Mask

Last flavor's Deep-sea Mask was powerful for champs who could utilize its Immobilize effect, and pretty much those champs only. We've reshaped it to exist more of a hybrid criminal offence/defense tool that shines against magic harm comps or big teamfights. Information technology should also be an heady pick for some AP bruisers and battlemages!

Total COST 2700 (unchanged)

BUILD PATH Giant's Chugalug + Negatron Cloak + 900 gold Kindlegem + Spectre's Cowl + 650 aureate

HEALTH 400 450

newABILITY HASTE x

MAGIC RESIST 60 30

updatedUNMAKE (PASSIVE) Immobilizing enemy champions increases the impairment they take by 15% for v seconds Expletive nearby enemy champions, reducing their magic resist past 5 + 1% bonus health (max twenty). For each cursed enemy, proceeds 7 magic resist

Force of Nature

Force of Nature was meant to fill the void Adaptive Helm left behind, simply its value straddles betwixt stacking resistances and movement speed. We've condensed and buffed its effects a bit; it should now be the go-to option when facing heavy magic impairment comps or high-DPS mages like Ryze or Cassiopeia.

Wellness 350 (unchanged)

MAGIC RESIST 60 70

Move SPEED 5% (unchanged)

updatedABSORB Taking power damage grants bonus Move Speed and magic resist, stacking up to 5 times. Each unique power gives 1 stack Taking magic damage from enemy champions grants a stack of Steadfast (max 6) for v seconds. Enemy immobilizing effects grant an additional 2 stacks

newDISSIPATE While at vi stacks of Steadfast, take xx% reduced magic damage and proceeds x% increased Move Speed

Knight's Vow

Knight's Vow was unpopular despite existence powerful all year. We've returned the marry heal and so that Pledge feels more than like a common partnership rather than a selfless sacrifice. Nosotros've besides sharpened the harm reduction to work better against burst damage, and removed the move speed boost.

Health 400 (unchanged)

BASE HEALTH REGEN 300% 150%

ABILITY HASTE 10 (unchanged)

PLEDGE (Active) Unchanged

updatedSacrifice (PASSIVE) While your Worthy marry is nearby and you are higher up 30% of your maximum health, redirect xv% of the impairment they take to you. If they are below fifty% of their maximum health, gain 35% bonus Move Speed towards them While your Worthy ally is nearby, redirect 10% of damage they accept to yous and heal for 8% of the impairment they deal to champions. If they have less than 30% health, redirect twenty% of damage they take to you instead

Aegis of the Legion

We're dropping the toll of Aegis to make information technology more accessible in tank builds, particularly for supports. Sunfire Aegis and Locket of the Fe Solari are still strong, and then their full costs are unchanged. Gargoyle Stoneplate is relatively weak compared to others though, so it's inheriting the disbelieve.

Total Toll 1500 gold 1400 gold

Mage item choices take been pretty limited this flavour, especially for AP bruisers and some battlemages. We're making a few options less generic only otherwise opening upward items to appeal to all AP users.

Everfrost

Nosotros want to offer a cheaper tier of Mythics for AP mana users who don't need "luxury" damage options correct away, and then we're bringing Everfrost's toll down to match the new mage Mythic, Crown of the Shattered Queen. This way, mana users can opt into cheaper items if they demand an earlier spike.

Full Price 3200 gold 2800 gold

BUILD PATH Kindlegem + Lost Chapter + Blasting Wand + 250 golden Kindlegem + Lost Chapter + Amplifying Tome + 265 golden

ABILITY Ability fourscore 70

Health 250 (unchanged)

MANA 600 (unchanged)

Power HASTE xx (unchanged)

GLACIATE (ACTIVE) Unchanged

updatedMYTHIC PASSIVE Grants all other Legendary items 15 ability ability ten ability ability

Demonic Encompass

Demonic Embrace should exist a core item for AP bruisers, battlemages, and tanks who want more damage. It wasn't fulfilling that office very well, so we're removing its stacking resistance, boosting it for melees, and giving information technology a new passive that will make those tanky AP builds shine.

Ability POWER 70 60

HEALTH 350 450

updatedAZAKANA GAZE (PASSIVE) Dealing ability damage burns enemies for (2% for melee / 1.two% for ranged) max health magic damage every second for 4 seconds. No longer grants bonus resistances while enemies burn

newDARK PACT (PASSIVE) Gain 2% of your bonus health as ability power

Archangel'south Staff

Archangel's and Seraph's were basically just big powerful sticks of AP and mana this yr. We're pushing them to better fit spell-slinging battlemage and bruiser playstyles.

Full COST 3000 gilt (unchanged)

BUILD PATH Tear of the Goddess + Amplifying Tome + Needlessly Large Rod + 915 gold Tear of the Goddess + Kindlegem + Blasting Wand + 950 gilded

ABILITY POWER 65 sixty

newHEALTH 200

MANA 500 (unchanged)

updatedAWE (PASSIVE) Grants ability power equal to 3% bonus mana Proceeds Power Haste equal to 0.v% bonus mana

MANA Charge (PASSIVE) Unchanged


Seraph's Embrace

BUILD PATH This detail upgrades from Archangel's Staff upon reaching the maximum 360 bonus mana

ABILITY Ability 65 80

newHealth 250

MANA 860 (unchanged)

updatedAWE (PASSIVE) Proceeds ability ability equal to 3% bonus mana Gain Ability Haste equal to i.3% bonus mana

updatedEMPYREAN (PASSIVE) Increase your maximum mana past 5% (+ 2.5% per 100 AP) Restore health equal to xl% of mana spent, upwardly to 25-50 +10% ability ability per cast. Toggles can restore the same amount per 1 second

Cosmic Bulldoze

Catholic Drive was strong throughout the season… simply not very heady. We're amping up the fantasy of this move-fast-cast-fast item and making its passive bachelor way sooner.

TOTAL Price 3000 gilded (unchanged)

BUILD PATH Fiendish Codex + Kindlegem + Blood-red Crystal + 865 gold Fiendish Codex + Aether Wisp + Cherry-red Crystal + 850 gold

Ability POWER 80 75

HEALTH 200 250

ABILITY HASTE xx xxx

newMOVE SPEED 5%

updatedSPELLDANCE (PASSIVE) If you have at to the lowest degree 160 power power, gain 20 Power Haste and 20 bonus Move Speed Damaging a champion with 3 separate attacks or spells grants 20% Move Speed (decomposable to 10%) and twoscore ability power until leaving combat

Horizon Focus

Horizon Focus was a pretty niche, glass-cannon item that essentially gave long-range mages a lot of bonus damage. We're broadening its use case then that more champs feel happy picking information technology up.

TOTAL COST 3000 gold (unchanged)

BUILD PATH Hextech Alternator + Needlessly Large Rod + 700g Hextech Alternator + Fiendish Codex + 1050 gold

ABILITY POWER 115 85

newHEALTH 150

newABILITY HASTE xv

updatedHYPERSHOT (PASSIVE) Now also applies Hypershot to slowed enemy champions

Void Staff

Void Staff was a very powerful merely generic purchase for amping up your AP and melting through MR. Nosotros're shifting some of its power to its magic penetration so information technology'due south not a i-cease-shop for mages who purchase information technology.

Total COST 2700 aureate 2800 golden

BUILD PATH Blighting Jewel + Diggings Wand + 700 golden Blighting Jewel + Blasting Wand + 800 gold

Ability Power 70 65

MAGIC PENETRATION 40% 45%

Doran'due south Ring

We're adding an incentive to Doran'south Ring for champions who want to get aggressive in lane. Nosotros still desire champions to accept access to mana in tough matchups, so we're keeping the base mana regeneration relatively high—now there's just a bonus treat for dueling.

FOCUS (PASSIVE) Unchanged

updatedDRAIN (PASSIVE) Killing a unit restores 6 mana. If you can't proceeds mana, restore 3 health instead Restore 0.75 mana every second. Damaging an enemy champion increases this amount to 1.25 mana every 2nd for 10 seconds. If you can't proceeds mana, restore 50% of the value as wellness instead

Hextech Alternator

Hextech Alternator was 1 of many AP damage items that were a bit besides glass cannon-y. Nosotros're trading some of its AP for immovability. This change affects Horizon Focus and the side by side three items, all of which build from Hextech Alternator.

TOTAL Toll 1050 gold (unchanged)

BUILD PATH Amplifying Tome + Amplifying Tome + 180 gold Amplifying Tome + Ruby-red Crystal + 215 gold

Power Ability xl 25

newHEALTH 150

REVVED (PASSIVE) Unchanged

Hextech Rocketbelt

TOTAL COST 3200 aureate (unchanged)

BUILD PATH Cerise Crystal + Hextech Alternator + Blasting Wand + 900 gold Amplifying Tome + Hextech Alternator + Diggings Wand + 865 gold

BUILD PATH Ruby Crystal + Hextech Alternator + Blasting Wand + 900 gold Amplifying Tome + Hextech Alternator + Blasting Wand + 865 golden

While assassins were strong, their Mythics felt lackluster. Many assassins were opting into Mythics like Goredrinker or Stridebreaker, and some rushed Legendaries like Youmuu's before their Mythic. We're non opposed to flexing into unique builds, merely building a Lethality Mythic kickoff was almost always the weaker option. Nosotros're reducing the gap between Mythics and Youmuu'due south for melee Lethality users, while ranged Lethality users should exist relatively unaffected.

Duskblade of Draktharr

Total Price 3200 gilded 3100 gilt

BUILD PATH Serrated Dirk + Caulfield'south Warhammer + 1000 aureate Serrated Dirk + Caulfield'south Warhammer + 900 aureate

updatedNIGHTSTALKER (Active) Bonus AD on next basic attack against an enemy champion deals 65 (+25% bonus AD) 75 (+30% bonus AD) for melee / 55 (+25% bonus Advert) for ranged (all else unchanged)

Eclipse

TOTAL COST 3200 gold 3100 gold

BUILD PATH Serrated Dirk + Long Sword + Vampiric Scepter + 850 gold Serrated Dirk + Long Sword + Vampiric Scepter + 750 gilded

updatedAlways Ascent MOON (PASSIVE) Cooldown for melee champions reduced from viii seconds 6 seconds (all else unchanged)

BUILD PATH Serrated Dirk + Caulfield'due south Warhammer + 1000 gold Serrated Dirk + Caulfield's Warhammer + 900 gilt

updatedSANDSWIPE (ACTIVE) The dash deals 65 (+25% bonus Advertizement) 75 (+30% bonus AD physical damage (all else unchanged)

newFirst Strike

Starting time Strike is a new Inspiration keystone that gives you a huge damage and gold boost when you strike an enemy champion start, but nil if they hit yous outset. Information technology'due south been great for artillery champions and assassins during playtests, and we're excited to meet yous experiment with it! Y'all can read more than details behind its design here.

Kickoff STRIKE (PASSIVE) Basic attacks or abilities against an enemy champion inside 0.25 seconds of entering champion combat grants 5 gold and Offset Strike for 3 seconds, causing you to deal x% extra harm against champions, and granting 100% (70% for ranged champions) of bonus damage dealt equally gilded. 25-xv 2nd cooldown (levels 1-18)

Non 2d STRIKE If an enemy strikes yous kickoff, First Strike still goes on cooldown without providing whatever of its bonuses. (Different Banshee'southward Veil, subsequent damage won't go along restarting the cooldown)

removedImage: Omnistone

With the introduction of First Strike, it'southward also time we say adieu to Image: Omnistone, a keystone that never actually plant a place in virtually players' hearts. Its rules were besides complex, and tinkering with information technology risked making it even harder to primary. This left us in a tough spot where we couldn't safely buff information technology because of its potential to warp gameplay in ways we weren't comfortable with.

removedPROTOTYPE: OMNISTONE (PASSIVE) Periodically grants a single use of some other random keystone. Subsequently a keystone is used or has expired, another random keystone is granted

Glacial Broaden

Some champions were using Glacial Augment's Freeze Ray to CC enemies before casting skillshots to guarantee a wombo combo, which—though clever—wasn't the intended blueprint. This updated version should appeal to tanks and some enchanters without removing skill expression. We think it'll be specially useful to defend allies or amplify huge engages.

updatedGLACIAL AUGMENT (PASSIVE) Bones attacks on-hit periodically slow enemy champions Immobilizing an enemy champion will cause iii glacial rays to emanate from them towards you and other nearby champions, creating frozen lines for a few seconds that slow enemies for 35% (+5% per 10% heal and shield power) (+2% per 100 AP) (+2% per 100 bonus Advertizing) and reduce their damage by 15% against your allies (not including yourself). The frozen lines terminal for 3 (+100% of the final duration of the immobilizing effect) seconds

removedFREEZE RAY (PASSIVE) Slowing an enemy champion with an item agile creates a frozen line that slows all enemies within

Lethal Tempo

The keystones available for marksmen felt a petty flat. Hail of Blades offered a burst of instant attack speed, Lethal Tempo a delayed burst of assail speed, and Press the Assail a delayed flare-up of harm. Lethal Tempo stood out as the least popular of the bunch despite having a similar win rate. This meant it was either more niche, less satisfying, or both. We're clarifying Lethal Tempo's identity as the best ramping option for long term value and adding attack range to make it more unique.

removedLETHAL TEMPO (PASSIVE) After one.5 seconds upon dissentious an enemy champion, yous proceeds bonus assault speed and your set on speed cap is increased for 3 seconds. Attacking a champion while the effect is active extends the duration to six seconds

updatedLETHAL TEMPO (PASSIVE) Gain (xv% for melee/5% for ranged) attack speedfor 6 seconds when hitting at least one enemy champion with each motorcar attack. This event stacks upward to 6 times. While this effect is at its cap, also gain (50 for melee/100 for ranged) attack range and increment your attack speed cap from 2.five to 10

Ultimate Spellbook is back—with a twist! (If you need a refresher, the original rules can be constitute here.)

We've added several new ultimates to the puddle of Ult-ernate Summoner Spells, champion select bans, a new auto-smite feature for junglers, and special interactions with the new Chemtech and Hextech Drakes! Ultimate Spellbook will incorporate all of preseason's content upon release (except for Objective Bounties) and will be bachelor from November 18, 2021 to January ten, 2022.


New Ult-ernate Summoner Spells

Akali

Blitzcrank

Caitlyn

Camille

Dr. Mundo

Evelynn

Jinx

Kindred

Orianna

Seraphine

Urgot

Vex

Six

Viktor

Xin Zhao


Removed Ult-ernate Summoner Spells

Malphite


Ult-ernate Summoner Spell Remainder Adjustments

As a take hold of-all note, any changes that have been made to champion ults since patch eleven.fourteen (the last run of Ultimate Spellbook) take also been applied to their Ult-ernate versions in this way. The only exception is the following bonus Ability Haste reduction on Ashe's R.

Ashe

R Bonus Ability Haste 35 20


Automobile-Smite

Jungle mains around the world, rejoice! We're introducing a special feature chosen Automobile-Smite so that junglers can still pick a Summoner Spell other than Smite in this manner.

Junglers will exist locked into taking Automobile-Smite instead of a Placeholder Ult-ernate Summoner Spell during gnaw select. Auto-Smite gets replaced by the Ult-ernate that yous select at the outset of the game, granting you a buff that is also chosen Auto-Smite.

Car-SMITE Buff When fighting Epic Monsters, Rift Scuttlers, or Allied Vitrify Monsters, Auto-Smite automatically executes the monster once it reaches the threshold health at which a regular Smite would final-striking them

Nosotros're also introducing a new jungle starter detail called Obsidian Border that will only be available on Ultimate Spellbook. Information technology has the same stats as the other ii jungle items, but with a different completion criteria only for Automobile-Smite and without Spooky or Challenging Smite'south effects confronting champs (since you tin't Auto-Smite a champion).

Obsidian Edge - STATS & Effects Grants the same stats as Hailblade and Emberknife, except for...

Obsidian Edge - AUTO PATH (PASSIVE) Triggering Car-Smite 5 times consumes this item, granting all of the item's effects permanently as well every bit increasing Auto-Smite'due south threshold and damage to 900

Lastly, Ivern's Automobile-Smite works a little differently because, well, Ivern.

BE Costless, MY FRIEND When Ivern takes Motorcar-Smite, he volition non be able to utilise it to featherbed Passive - Friend of the Wood's grove maturation timer. However, freeing a qualifying jungle camp (Epic Monsters, Rift Scuttlers, or Allied Buff Monsters) will trigger Auto-Smite, granting him the heal and jungle starter particular stack that a regular Smite would


Dragons & Terrain

The but dragons that will spawn in this mode are the new Hextech and Chemtech Drakes! Whatever time your team slays 1 of these dragons in Ultimate Spellbook, your team volition also proceeds a stack of the Echoes of Ruination buff.

ECHOES OF RUINATION Your attacks against enemy turrets apply Echoes of Ruination, dealing 0.3% of the turret'southward health as damage per second

In order to streamline Caitlyn's futurity visuals, skins, and overall development, we've given the Sheriff of Piltover an Art and Sustainability Update (ASU)! In-game models, voiceovers (VO), sound furnishings (SFX), and visual effects (VFX) for Caitlyn and eight of her skins have been modernized. All of her splashes accept also been updated, and some take been completely redone.

Jayce and Jinx have also been modernized for clarity and thematic purposes.


Caitlyn ASU

During this ASU, Caitlyn'due south Headshots were re-coded as empowered attacks rather than abilities. This removed several cases where Caitlyn was able to Headshot while her bones assail was on cooldown since Headshots at present use her basic attack timer. Nosotros're monitoring Caitlyn'due south performance—particularly at loftier skill levels—to ensure this doesn't unintentionally nerf her.

The following changes utilise to Base, Arcade, Prestige Arcade, Headhunter, Lunar Wraith, Officer, Pool Party, and Safari Caitlyn, except for the new VO. VFXs, SFXs, splash arts, and in-game models for these skins accept been updated to varying degrees.

VOICEOVER Base of operations Caitlyn has new VO

BASIC ATTACK Added ejected bullet when reloading her rifle

PASSIVE - HEADSHOT "Passive Set up" SFX adjusted for more of a Hextech experience. Added SFX that plays when Caitlyn's Headshot is ready for employ.

Q - PILTOVER PEACEMAKER New meshes and particles made to await more than Hextech. Initial on-hit SFX are now more impactful than subsequent hits.

W - YORDLE SNAP TRAP Added indicator on traps and their activation VFXs. Trap SFXs adapted to match new animation timing.

E - 90 CALIBER NET New range indicator. On-striking SFX are now more impactful

R - ACE IN THE Pigsty New laser and Hextech imagery. On-cast SFX are now more impactful and take boosted Hextech elements.


Jayce VFX & SFX

The following updates apply to base of operations and Debonair Jayce only (except for the VO). VFX and in-game models for Debonair, Forsaken, Full Metal, Jayce Brighthammer, and Resistance Jayce have also been updated to varying degrees.

VOICEOVER Base Jayce'due south vocalization lines have been remastered for clarity and quality

BASIC Attack Missiles and hits are now unique between ranged and melee stances. Added new critical hitting VFX.

PASSIVE - HEXTECH CAPACITOR Modernized visuals for reduced noise and clarity

Q (MERCURY HAMMER) - TO THE SKIES! Modernized visuals. Added clarity to match AoE size.

Q (MERCURY CANNON) - SHOCK BLAST New projectiles and explosions. Added outburst when projectile supercharges.

West (MERCURY HAMMER) - LIGHTNING FIELD Modernized visuals with improve defined AoE edge. Reduced noise to friction match damage level.

W(MERCURY CANNON) - HYPER CHARGE Removed noise

E (MERCURY HAMMER) - THUNDERING Accident Modernized visuals; addded directionality on knockback

E (MERCURY CANNON) - Dispatch GATE Modernized visuals

RECALL New SFX


Jinx VFX & SFX

The post-obit updates apply to Base, Ambitious Elf, Law-breaking City, Heartseeker, Firecracker, Odyssey, and Zombie Slayer Jinx. Criminal offense City, Firecracker, and Zombie Slayer Jinx's in-game models accept been cleaned up to varying degrees.

Basic Assault Added glows to machine gun missiles. New rocket trails and explosions.

W - Zap! Modernized basis telegraph, missile, and hit VFX

E - Flame Chompers! Modernized telegraph visuals

R - Super Mega Expiry Rocket! New missile and explosion. Modernized rocket animations to emphasize its movement heave

RECALL New SFX

Based on initial results since we originally disabled /all conversation in a few regions in patch 11.21, we're continuing the disable where it's already in outcome just we're not adding additional regions. From here on out, we'll bulletin whatsoever per-region changes to impacted regions only, unless we've got global updates to share.
Summoner's Rift Ranked and Award End of Season Rewards volition be distributed starting this patch and will be completed by December 16 (Riot Regions and Garena only). Clash Stop of Season Rewards volition be distributed starting this patch and volition exist completed by December 16 (Riot Regions but). Tencent will distribute Ranked and Disharmonism rewards for players in Mainland china during patch eleven.24. Y'all can find more than details at the Histrion Back up folio here!
Team formation for the kickoff weekend of the Ixtal-themed Disharmonism starts on Nov 15, and the tournament will exist on November 20 and 21. Team formation for the 2nd weekend will open on November 29, and the tournament will exist on December 4 and 5.

Ixtal Disharmonism is non a role of the regular Disharmonism season. You'll still be able to earn Ixtal rewards, but your Clash VP rail won't be afflicted.

Loot Odds

Drop rates for content from Loot items, now called Boodle Odds, will soon be displayed in the Store on the League client! You can now view Loot Odds directly in the client in addition to the existing Hextech Crafting FAQ webpage so yous can brand better informed decisions at the time of buy.

Boodle Odds volition scroll out slowly all over the globe starting after in patch 11.23. Certain regions take additional regulations around Loot, so it may accept boosted time for Loot Odds to announced.

Tooltip Trackers

Numerous item and rune tooltips have been updated to include stat trackers and so that players tin can evaluate the impact of them throughout their games.

Items

BLOODTHIRSTER Now tracks damage blocked by Blood Barrier

GARGOYLE'S STONEPLATE Now tracks damage blocked by Monolith

GUARDIAN'S HORN (ARAM) Now tracks damage blocked by passive

Lord Dominik's Regards Now tracks bonus damage from Giant's Slayer

Rapid Firecannon Now tracks how many times extra range was utilized

Spirit Visage Now tracks bonus healing and shielding from Boundless Vitality

Stormrazor Now tracks champions slowed by Paralyze


Runes

AFTERSHOCK Now tracks damage mitigated

Bugfixes

  • Fizz'due south base voice lines accept been remastered for clarity and quality
  • The sound effects on Twitch's E - Contaminate take been restored for his base and Shadowfoot skins
  • Clicking "Ostend" upon selecting an Ult-ernate Summoner Spell in Ultimate Spellbook will now play a sound
  • Placing a Passive - A Harmless Scarecrow figure every bit Fiddlesticks while channeling R - Crowstorm will no longer override his ultimate's audio effects
  • Fixed several Zed skins so that his Q - Razor Shuriken on-hit audio effects play properly for all shurikens, even when they hit the same target
  • Fixed a bug where Graves would receive total Fleet Footwork healing if he targets a champion with a basic attack that is blocked by minions
  • Lord Dominik's Regards' Giant Slayer passive will no longer piece of work against structures, monsters, and minions
  • Fixed a bug with Vi'southward Q - Vault Breaker then that it casts immediately after tapping the ability
  • Fixed a bug where Tryndamere could get executed during his R - Undying Rage upon healing from a Kindred R - Lamb's Respite
  • Fixed a issues where Kai'Sa could not dash to marked targets with R - Killer Instinct unless she had learned Q - Icathian Pelting
  • Stock-still bug where Volibear'south next attack would sometimes fail to stun if he had casted his R - Stormbringer during his Q - Thundering Smash
  • Fixed a problems where Lee Sin's Passive - Fury would sometimes not have effect if he had casted Q - Resonating Strike or Eastward - Cripple during a basic attack
  • Kayn'south current transformation condition will properly display in squad chat when he pings his ain portrait
  • Yorick's E - Mourning Mist tooltip now displays its AP ratio
  • The sound effect on Half dozen's Q - Vault Breaker dash has been restored
  • Galio'southward death animation where he turns into stone has been restored

The following skins will be released in this patch:

The following chromas will exist released this patch:

Force Of Nature Tft Expands Max Team Size?,

Source: https://www.leagueoflegends.com/en-us/news/game-updates/patch-11-23-notes/

Posted by: loganloyed1976.blogspot.com

0 Response to "Force Of Nature Tft Expands Max Team Size?"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel